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Cited 3 time in webofscience Cited 5 time in scopus
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VVC Subpicture-Based Frame Packing for MPEG Immersive Videoopen access

Authors
Jeong, JB[Jeong, Jong-Beom]Lee, S[Lee, Soonbin]Ryu, ES[Ryu, Eun-Seok]
Issue Date
2022
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Keywords
Streaming media; Geometry; Decoding; Encoding; Transform coding; Virtual reality; Redundancy; Video coding; Virtual reality; metaverse; six degrees of freedom; MPEG immersive video; versatile video coding; subpicture; tile; frame packing
Citation
IEEE ACCESS, v.10, pp.103781 - 103792
Indexed
SCIE
SCOPUS
Journal Title
IEEE ACCESS
Volume
10
Start Page
103781
End Page
103792
URI
https://scholarx.skku.edu/handle/2021.sw.skku/100667
DOI
10.1109/ACCESS.2022.3207154
ISSN
2169-3536
Abstract
The moving picture experts group (MPEG) video coding group started an immersive video coding standard project to accomplish acceptable bandwidth and decoding resources for multiple immersive videos with texture (color) and geometry (depth) information. The MPEG immersive video (MIV) coding standard provides functionality to remove inter-view redundancy and merge the residuals into videos defined as atlases. Although MIV reduces the number of videos to decode, an efficient decoder instance reduction method has not been actively investigated. This paper proposes a frame packing implementation in MIV software. The proposed method conducts frame packing for geometry atlases to align with texture atlases, encodes them as subpicture bitstreams, and merges one texture / geometry atlas into a single bitstream with a bitstream merger. Furthermore, the proposed method provides control over the number of decoder instances without significantly increasing the computational complexity compared to existing frame packing methods. Therefore, the proposed method was accepted in MIV and will be implemented on the recent version of the reference software of MIV.
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