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The effect of cultural differences on the preference of online game items: Focusing on the free-to-play game modelThe effect of cultural differences on the preference of online game items: Focusing on the free-to-play game model

Other Titles
The effect of cultural differences on the preference of online game items: Focusing on the free-to-play game model
Authors
최기석이대호
Issue Date
2019
Publisher
한국혁신학회
Keywords
Cultural differences; Individualism; Free-to-play; Collectivism; Mobile game
Citation
한국혁신학회지, v.14, no.1, pp 95 - 126
Pages
32
Indexed
KCI
Journal Title
한국혁신학회지
Volume
14
Number
1
Start Page
95
End Page
126
URI
https://scholarx.skku.edu/handle/2021.sw.skku/13035
ISSN
2005-971X
Abstract
The mobile game market, which started with smartphones, is growing faster than other games such as arcade, console, and PC-based games. As a result of its growth, many researchers have sought to investigate the purchase and play intentions of game players. However, little research has been done on consumer preferences for online game items and how they differ from one consumer to another. This study categorizes game users into four groups according to collectivism and individualism to analyze their preferences. The results of this study revealed that vertical individualism and horizontal collectivism have significant effects on item preference.
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