The effect of cultural differences on the preference of online game items: Focusing on the free-to-play game modelThe effect of cultural differences on the preference of online game items: Focusing on the free-to-play game model
- Other Titles
- The effect of cultural differences on the preference of online game items: Focusing on the free-to-play game model
- Authors
- 최기석; 이대호
- Issue Date
- 2019
- Publisher
- 한국혁신학회
- Keywords
- Cultural differences; Individualism; Free-to-play; Collectivism; Mobile game
- Citation
- 한국혁신학회지, v.14, no.1, pp 95 - 126
- Pages
- 32
- Indexed
- KCI
- Journal Title
- 한국혁신학회지
- Volume
- 14
- Number
- 1
- Start Page
- 95
- End Page
- 126
- URI
- https://scholarx.skku.edu/handle/2021.sw.skku/13035
- ISSN
- 2005-971X
- Abstract
- The mobile game market, which started with smartphones, is growing faster than other games such as arcade, console, and PC-based games. As a result of its growth, many researchers have sought to investigate the purchase and play intentions of game players. However, little research has been done on consumer preferences for online game items and how they differ from one consumer to another. This study categorizes game users into four groups according to collectivism and individualism to analyze their preferences. The results of this study revealed that vertical individualism and horizontal collectivism have significant effects on item preference.
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- Appears in
Collections - Computing and Informatics > Convergence > 1. Journal Articles

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