Examining User Experiences of E-Sports: Analysis Based on Semantic Network VisualizationExamining User Experiences of E-Sports: Analysis Based on Semantic Network Visualization
- Other Titles
- Examining User Experiences of E-Sports: Analysis Based on Semantic Network Visualization
- Authors
- 허시배; 김장현
- Issue Date
- 2019
- Publisher
- 한국혁신학회
- Keywords
- E-Sports; Semantic Network; UCINET; game; users
- Citation
- 한국혁신학회지, v.14, no.2, pp 215 - 231
- Pages
- 17
- Indexed
- KCI
- Journal Title
- 한국혁신학회지
- Volume
- 14
- Number
- 2
- Start Page
- 215
- End Page
- 231
- URI
- https://scholarx.skku.edu/handle/2021.sw.skku/13146
- ISSN
- 2005-971X
- Abstract
- As of the 2010s, E-Sports have become one of the fastest growing new media formats, bringing about great economic benefits. The aim of the current study is to analyze the semantic network of the posts and comments on Reddit about eSports. Furthermore, this study explores the types of user experiences linked to eSports consumption that are identified from semantic networks. The study chose three different games and collected posts and comments of them on Reddit. The collected data was analyzed by semantic network analysis. NetDraw packaged with UCINET is used for data visualization. The research provides a systematic description of various experiences of consumers with E-Sports from different game types.
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Collections - Computing and Informatics > Convergence > 1. Journal Articles

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