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Examining User Experiences of E-Sports: Analysis Based on Semantic Network VisualizationExamining User Experiences of E-Sports: Analysis Based on Semantic Network Visualization

Other Titles
Examining User Experiences of E-Sports: Analysis Based on Semantic Network Visualization
Authors
허시배김장현
Issue Date
2019
Publisher
한국혁신학회
Keywords
E-Sports; Semantic Network; UCINET; game; users
Citation
한국혁신학회지, v.14, no.2, pp 215 - 231
Pages
17
Indexed
KCI
Journal Title
한국혁신학회지
Volume
14
Number
2
Start Page
215
End Page
231
URI
https://scholarx.skku.edu/handle/2021.sw.skku/13146
ISSN
2005-971X
Abstract
As of the 2010s, E-Sports have become one of the fastest growing new media formats, bringing about great economic benefits. The aim of the current study is to analyze the semantic network of the posts and comments on Reddit about eSports. Furthermore, this study explores the types of user experiences linked to eSports consumption that are identified from semantic networks. The study chose three different games and collected posts and comments of them on Reddit. The collected data was analyzed by semantic network analysis. NetDraw packaged with UCINET is used for data visualization. The research provides a systematic description of various experiences of consumers with E-Sports from different game types.
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