Exploring User Experience of animal Crossing via Semantic Network Approach
- Authors
- Nan, D.[Nan, D.]; Park, M.H.[Park, M.H.]; Nam, W.[Nam, W.]; Kim, Y.[Kim, Y.]; Che, S.[Che, S.]; Kim, J.H.[Kim, J.H.]
- Issue Date
- 2022
- Publisher
- Institute of Electrical and Electronics Engineers Inc.
- Keywords
- Animal Crossing; Computers are social actors; Reddit; Semantic network analysis; User experience; Video game
- Citation
- Proceedings of the 2022 16th International Conference on Ubiquitous Information Management and Communication, IMCOM 2022
- Indexed
- SCOPUS
- Journal Title
- Proceedings of the 2022 16th International Conference on Ubiquitous Information Management and Communication, IMCOM 2022
- URI
- https://scholarx.skku.edu/handle/2021.sw.skku/98984
- DOI
- 10.1109/IMCOM53663.2022.9721764
- ISSN
- 0000-0000
- Abstract
- Our research aims to explore user experience of Animal Crossingwhich is one of the most popular games as of 2021. To this end, we collected 363,931 comments from sub-reddit of Animal Crossing. Then, we apply Gephi for performing sematic network analysis of gathered data. Following the results of semantic network analysis, we find that girl, boy, man, and guy when describing the animal characters in the game. Based on CASA (computers are social actors) paradigm, this can lead to the conclusion that the users tend to apply the social rules and norms (e.g., gender stereotypes) to the animal characters in the game. This finding is likely to contribute to extend the literature of CASA theory. © 2022 IEEE.
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- There are no files associated with this item.
- Appears in
Collections - Computing and Informatics > Convergence > 1. Journal Articles
- Graduate School > Interaction Science > 1. Journal Articles

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