상세 보기
- Yang, Isaac;
- Kim, Yeong-Gyu;
- Ahn, Seung Huk;
- Ryu, Eun-Seok
SCOPUS
0초록
As the demand for high-fidelity six degrees of freedom (6DoF) content grows, 3D Gaussian Splatting (3DGS) has emerged as a promising representation due to its superior rendering quality and speed. However, the massive storage requirements of 3DGS pose significant challenges for efficient transmission and web-based streaming. While the MPEG geometry-based point cloud compression (G-PCC) standard offers efficient compression for point clouds, its direct application to 3DGS is hindered by data type mismatches and the lack of a standardized container. This paper proposes a standard-compliant streaming framework that encapsulates G-PCC encoded 3DGS bitstreams within the glTF format. This paper introduce a quantization-aware encoding scheme and a custom glTF extension MPEG-GSC-EXT to preserve the float-precision attributes of Gaussians. Furthermore, we implement a client-side rendering pipeline capable of on-the-fly de-quantization. Experimental results show the proposed method achieves significant file size reduction compared to raw PLY and compressed formats while maintaining visual fidelity.
키워드
- 제목
- GlTF Format for G-PCC Encoded Gaussian Splats
- 저자
- Yang, Isaac; Kim, Yeong-Gyu; Ahn, Seung Huk; Ryu, Eun-Seok
- 발행일
- 2026
- 유형
- Conference Paper
- 저널명
- Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
- 페이지
- 166 ~ 170