서아영 프로필 사진

서아영
SUH, AYOUNG

경영대학

경영학과

연구분야
  • Gamification
  • Gamification
  • Immersive Technology (VR/AR)
  • Immersive Technology (VR/AR)
  • Technology for well-being
  • Technology for well-being

자료유형

발행연도

2021 ~ 2026
2021 2026

키워드

언어

전체 31건 중 1번부터 10번까지의 결과를 표시합니다.

2026
Article
  • 2026-05
  • Journal of Environmental Psychology
  • ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD
Article
  • Luo, Xi
  • Lim, Weng Marc
  • Suh, Ayoung
  • Idris, Izian
  • Soon, Pei Shan
  • 외 2명
  • 2026-04
  • Journal of Business Research
  • ELSEVIER SCIENCE INC
Article
  • 2026-01
  • Information and Management
  • Elsevier B.V.
2025
Article
  • 2025-01
  • Proceedings of the Annual Hawaii International Conference on System Sciences
  • IEEE Computer Society
Article
  • Dwivedi, Yogesh K.
  • Helal, Mohamed Y. I.
  • Elgendy, Ibrahim A.
  • Alahmad, Rasha
  • Walton, Paul
  • ... Suh, Ayoung
  • ... Jeon, Il
  • 외 1명
  • 2025
  • Global Business and Organizational Excellence
  • John Wiley and Sons Inc
Article
  • 2025
  • PROCEEDINGS OF THE 58TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES
  • HICSS
2024
Article
  • 2024-12
  • Information Technology and People
  • EMERALD GROUP PUBLISHING LTD
Article
  • 2024-09
  • Asia Pacific Journal of Information Systems
  • Korean Society of Management Information Systems
Article
  • 2024-03
  • Computers in Human Behavior Reports
  • Elsevier B.V.
1